One-Man-Charge
7 Week Prototype
Playable Demo now available via the link below
One-Man-Charge
5 Week Prototype
Above is the 5 week update to the One-Man-Charge Prototype.
4 Week Prototype
Above is the 4 week update to the One-Man-Charge Prototype.
Notable Additions:
Added sound for most basic mechanics
Switched to Universal Render Pipeline
Minor changes to color pallete of characters
Enemies are highlighted as an additional warning to players on when they should press the attack button. Highlights also reveal in advance the outcome of the player’s attack
Red: The enemy has a Power Level above your own. This will result in a “semi-clash”. The player will be rewarded with additional Power as usual, but in a much smaller amount. In addition, they will suffer a decrease in current Speed Level. Enemies whose Power you have yet to match should be avoided when possible.
White: The Player is of equal Power Level to the upcoming enemy. A successful Sword Clash will result in a gain of Power up to 15% dependant on your current Speed.
Blue: The Player has a greater Power Level than the oncoming enemy. Player’s will be rewarded with an increase in Power Level up to 15%. However, unlike with a Sword Clash, this increase in Power is less dependant on your current speed level. In translation, you consistently acquire more of your 15% max Power Reward upon attaining a Kill than you would a Clash. In addition, the Player will receive an increase of Speed up to 6% depending on the Enemy’s Power Level.
Additional Optimization across the board
Placeholder Menu items/Canvases added for all planned levels.
2 Week Prototype
Above is the two week progress of the One-Man-Charge Prototype. The goal was to establish all basic/core mechanics while using placeholder assets to convey said mechanics in the simplest form possible. Purchased Asset Packs such as Infinity PBR’s Low-Poly Humans has kept this process efficient. The gameplay shows a single complete run of Level 1-1, the first level players unlock post-tutorial. This includes the “Finisher Sequence” at the end of the level that will show varying levels of carnage based on your score.